# Complete Odds for Risk Attacks

The first half of this page has a table of all the possible dice attacks from 1-1 to 3-2, with the probabilities of each outcome, plus the average gain for the attacker.

The second half is an applet that will compute the odds in an attack to the death by any number of armies in a single province against any number in a neighboring province.

All decisions concerning attacks are in the hands of the attacker, except the decision on whether to defend with one die or two, which is a no-brainer. Therefore, everything here is set up from the attacker's point of view.

The numbers come from a program that I tried to get right. (Source code is not posted here, but requests for it will be entertained.) Some simple cases have been manually checked. THERE IS NO GUARANTEE THAT ANY OF THESE NUMBERS IS ACTUALLY CORRECT. I MAKE NO WARRANTY, EXPRESS OR IMPLIED, GABBLE GIBBLE GOBBLE NO INCIDENTAL OR CONSEQUENTIAL DAMAGES OR ANY OTHER KIND OF LIABILITY WHATSOEVER JABBER JIBBER JABBER WOCKY YOUR OWN RISK!!!! There. That feeels better. I am in the U. S. A. after all.

## Attack Table

The rows of this table show the different combinations of dice, from 1 against 1 up to 3 (Attacker) against 2 (Defender). The entries show the probability of each outcome, from Attacker losing 0 and Defender losing 2, down to Attacker losing 2 and Defender losing 0. The last column gives the expected advantage for Attacker for each set of die rolls; thus, in a 3-2 attack, the Attacker will come out ahead by 0.158 armies on the average.

Dice A-0 D-2 A-0 D-1 A-1 D-1 A-1 D-0 A-2 D-0 Gain
1 - 1 0.417 0.583 -0.167
1 - 2 0.255 0.745 -0.491
2 - 1 0.579 0.421 +0.157
2 - 2 0.228 0.324 0.448 -0.441
3 - 1 0.660 0.340 +0.319
3 - 2 0.372 0.336 0.293 +0.158

## Fight to the Death

Here's an applet that computes the probabilities on a fight to the bitter end between two piles of armies. Enter the number of armies for each side, and click the CALC button, or just hit Return in either of the entry fields.

The scrollable area marked "Losses" under Attacker shows the probability that the Attacker will win with a loss of 0 armies, 1 army, and so on, up to the loss of all but 2 of the armies. Under Defender is the probability that the Defender will win by losing 0 armies, 1 army, and so on. At the bottom you get the total probability of victory for each side, and the average advantage to the Attacker: number of A losses minus number of D losses, regardless of who wins.

Considering the amount of computing this does, it's surprisingly sprightly in performance on any Pentium, up to 50 vs 50 or so. It's quickest if you compute the small cases before the big ones.

 Sorry, your browser apparently doesn't support applets.